The long-run garbled-text bug is gone for good — we traced the wrong-glyph corruption back to the glyph-cache refresh that was supposed to prevent it. Removing that refresh stops the corruption entirely; the renderer now recovers on its own
WSL sessions no longer leave leftover characters — running full-screen tools like Claude Code under WSL could strand stale text on screen that nothing would clear. Windows console support is now properly enabled, with an automatic repaint on scroll
New "WSL scroll redraw fix" setting — on by default under Settings › Terminal, and throttled so continuously scrolling output costs at most one cheap, flicker-free repaint per interval
Cleaner redraws in AI and TUI tools — in-place screen updates from tools like Claude Code no longer leave ghost characters behind
Split panes render reliably — panes sharing a rendering cache can no longer corrupt each other, so switching tabs or sessions keeps every pane readable